Friday, May 8, 2020

The Effects Of Video Games On Children - 2224 Words

Sam Cawthon Mr. Andrew Yeater English 100 1st May, 2015 . Video Games The modern society has innovations that enable people react and invest in their time having several activities. In the event to promote an insight that would play a role in reuniting a certain population, technology has been upfront in the ways that would sustain this growth (Egenfeldt-Nielsen et al. 67). This study will cover on the various statistics, basing their arguments on the positive impact of video games for the people who play them. According to research conducted in 2014 in the United States, 1, 075 children, which cover a population of 8%, are addicted to playing games through the video technology. The technology provides an influential effort based on†¦show more content†¦Intervening through a survey from the Australia Psychologists Association proves that 23% of the people who settle for video games have issues that they are yet to deal with, based on the defense mechanisms and other elements from a psychological approach. However, the individuals enjoy playing video games as part of their leisure activities. The games drive to some factors leading to the effective measurements on the benefits of video games to people settling at using those (Grant et al. 101). According to a study carried out in 2010 in the United States revealed that there were 98% of boys and 93% of the young girls invest more time in playing video games and an estimation of 96% of this population play the games for every one hour every day. These outcomes triggered the rise of the economic rates in terms of the revenue that were stated as $24billion. As such, this provided an opportunity for self-growth and business investments within different organizations that sought to help the citizens achieve their goals and have a financially stabilized life. In comparison to the Box Office in Hollywood that obtained a profit of $10.6 billion in the United States and a part of Canada, which has a larger population of the video game users. As observed from the statistics, video games have built up a cultural norm within the users and helped in connecting them to several opportunities that are beneficial to life. The

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